Tampilkan postingan dengan label Sucker Punch. Tampilkan semua postingan
Tampilkan postingan dengan label Sucker Punch. Tampilkan semua postingan

Senin, 28 Maret 2011

Sucker Punch - Amber Statue Limited Edition Sculpture

Order Yours Today For Only $249.99 HERE!

Source: Entertainment Earth

Sucker Punch Amber Statue Limited Edition Sculpture

  • This Sucker Punch Amber Statue is hot, armed, and dangerous!
  • Fantastic figure from the Sucker Punch movie by Zack Snyder.
  • Limited edition sculpture of flight-pilot specialist Amber, played by actress Jamie Chung.
  • 18-inches tall, with film-accurate details and authentic accessories.
  • At last, a collectible that's as crazy hot as she is crazy!
This Sucker Punch Amber Statue is hot, armed, and dangerous! You won’t believe your eyes when you see these girls kick some serious butt in Zack Snyder’s film Sucker Punch! Flight-pilot specialist Amber (played by actress Jamie Chung) is sculpted with precision details and hand painted by professional artisans. The expertly crafted, large-scale Sucker Punch Amber Statue stands an amazing 18-inches tall and features film-accurate details that include a realistic scaled hand gun, clear-cast lollipop, authentic flight-suit costuming, and a remarkable character likeness. This Amber sculpture is a true showpiece for collectors with discerning tastes and an eye for excellence. Cast in high-quality polystone, the strictly limited edition collectible is sure to impress!

Zack Snyder (director of Dawn of the Dead, Watchmen and 300) has described Sucker Punch as "Alice in Wonderland with machine guns," including dragons, B-25 bombers, giant mech suits, and armies of undead German soldiers!

Sucker Punch, set in the 1950s, tells the story of Baby Doll (Emily Browning), who is trying to hide from the pain caused by her evil stepfather while imprisoned in a mental institution in which she starts to imagine an alternate reality. She plans to escape from that imaginary world, but to do that she needs to steal five objects before she is captured by an unknown adversary. In order to cope with her new stressful situation, she enters the hyper-real world of her imagination, and the lines between reality and dream begin to blur. Lessons learned in this fantasy world could help Baby Doll and her four friends escape their real-world fate.

See Also: SUCKER PUNCH - Preparing For Battle / SUCKER PUNCH - Bringing Fantasy Worlds To Life / New Photos From SUCKER PUNCH / Sucker Punch - Babydoll - Statue

Jumat, 18 Maret 2011

SUCKER PUNCH - Preparing For Battle

Source: Warner Bros

Prior to filming, the five young women of "Sucker Punch" had to prepare for the physical challenges presented by the demanding action sequences in the script. They found themselves pushed to their limits in the capable hands of stunt coordinator and action designer Damon Caro and training coordinator Logan Hood, both of whom had previously worked with Zack Snyder on "300." Caro supervised the girls' martial arts, fight and weapons training, while Hood oversaw their general body conditioning.

Though training would last throughout production, it began in Los Angeles about five weeks before the cast moved up to Vancouver to start principal photography. According to Caro and Hood, the first stage provided a foundation and included basic techniques in order to assess strength and build the girls' stamina. Caro started with them each morning, running them through martial arts and empty-hand weapons choreography, tailoring each actress's regimen to her character's needs. Hood and his team, including fellow former Navy Seal David Young, took over in the afternoon with functional training, including calisthenics, weights, body-weight pull ups and push ups, jumping on and off boxes, pulling tires, dragging ropes and kettlebells and more, modulating the workouts on a daily basis. The overall focus was on strength and agility so that the girls would look more athletic in their scenes, again supporting the needs of their individual characters.

According to Abbie Cornish, "We all found this thing within us that we called 'the beast.' When you think you've reached your maximum effort, if you can just find that beast within yourself to push through, you go to a whole other level. It's such an amazing feeling, that elation that comes over you."

"I'm a very active person; I run, I play sports, but I've never pushed myself to the point where I couldn't feel my arms," Jamie Chung laughs. "We had fun together and we felt the pain together. It really brought us closer and gave us a sense of camaraderie, which we carried throughout filming."

Jena Malone found a unique way to relate the training regimen to what her character would be going through. "Waking up early in the morning, doing four-to-five hours of martial arts, another two hours of strength training and then an hour or more of guns, plus fittings for corsets—another strange form of torture—that was our insane asylum," she jokes. In reality, though, she acknowledges that it helped. "That process really contributed to how we thought about our characters, living together and sweating together, seeing what our bodies could do when we really pushed ourselves as far as we could go. It really helped us hone in on who we had to be on camera."

"The great thing about all the training was that it gave us a new self-confidence, taking us to places we'd never been to before, both physically and mentally," says Vanessa Hudgens. "You have a fire in your eyes. You tell yourself you can do anything."

Because Emily Browning had to expertly handle multiple weapons simultaneously, the right-handed actress had to learn to shoot with her left hand so she could brandish a sword in her dominant hand. She relates that she felt especially empowered by the weapons training. "Learning to fight with Damon and the boys was the most fun I've had preparing for a film. The fact that I can wield a sword and fire a gun like it's second-nature is a little scary but also pretty cool in a really unexpected way."

As the story unfolds, Babydoll's fantasies take her and the other girls into vastly different worlds where they must fight adversaries ranging from armies of the undead, to dragons to cyborgs in order to retrieve the talismans—a map, fire, a knife, a key and a mysterious fifth item—that the Wise Man has advised Babydoll she'll need to escape her captors. Of course, in order to fight these enemies, the girls had to be armed to the teeth, carrying an array of weapons, including fully automatic M4 assault rifles, a variety of machineguns and sub-machineguns, Remington 12-gauge shotguns, flintlock pistols, various handguns, WWI bayonets, broad swords and a tomahawk.

The most intricate weapon created for "Sucker Punch" is the first one Babydoll receives: her samurai sword. After much testing, the design team, led by property master Jimmy Chow, settled on a wakizashi blade with a katana handle reduced in girth to fit Emily Browning's small hands and stature. The sword featured a handle of black rayskin (the belly of the Manta Ray, favored by the Japanese for its sandpaper-like quality that prevents slipping), covered with oiled brown leather, a hand-carved tsuba, or sword guard, and hand-sculpted bronze menuki, charms hidden beneath the leather. The saya, or scabbard, was made of lacquered wood festooned with snowflakes—another key symbol in the film—with a gold braid sash to fasten the sword to Babydoll's leather shoulder holster rig.

Making the sword even more about design than function, however, Zack Snyder wanted the sides of the blade engraved with symbols that, when read chronologically, reveal the entire storyline of "Sucker Punch."

Browning found that detail particularly compelling. "I thought it was so interesting that the whole story was represented along Baby's sword, because it almost sets her fate from the very beginning," she says. "She has the whole story in her hands...she just doesn't know it."

Designed by artist Alex Pardee, the engravings required a 40-hour process per blade. Two identical swords were made for the film, as well as several aluminum and bamboo replicas for the stunt fighting sequences.

"I was truly in awe of the design and workmanship that everyone put in to the making of this critical piece of not only weaponry, but storytelling," Snyder commends. "It was precisely what I had envisioned and what the movie called for, both practically and aesthetically. I always love those symbolic touches in a film that you really have to look for, but that reveal so much when you do find them."

The director's call for symbolism required customization for many of the girls' weapons, which were thus designed to relate back to the real world of each character. Blondie's tomahawk and pistol, for example, were engraved with her signature heart, while Babydoll's 1911 Colt .45 caliber handgun was carved on the slides with key symbols that appear throughout the story, such as the stuffed animal rabbit first seen in Babydoll's home, and accessorized with charms similar to those used by Japanese girls on their cellphones. Here, symbols of youth and innocence—the bunny, a baby bottle, a teddy bear—become symbols of innocence lost: an hourglass and a skull with a bow.

Some of the major weapons in the film were not tangible, but were, rather, a creation of visual and special effects, most notably a 25-foot, machinegun-toting Meka. A Japanese anime-inspired, bipedal armored fighting vehicle capable of rocketing through the sky, it was created largely by visual effects supervisor John "D.J." Des Jardins, with only a practical cockpit built for Jamie Chung's Amber to pilot from.

Though the Meka is an imposing piece of machinery, Snyder and the designers weren't without their sense of humor, painting a battle-faded pink bunny face on its front, along with the Japanese words that translated roughly to "Danger! Woman driver!"—a phrase that should be taken quite seriously as Amber fires the Meka's multiple ammunition belts.

See Also: SUCKER PUNCH - Bringing Fantasy Worlds To Life / New Photos From SUCKER PUNCH / Sucker Punch - Babydoll - Statue

Selasa, 15 Maret 2011

SUCKER PUNCH - Bringing Fantasy Worlds To Life

Source: Warner Bros

Before her fantasy worlds take Babydoll and her friends into battle, she first arrives at Lennox House for the Mentally Insane in Brattleboro, Vermont. The sets for the asylum and other actual locations were built on soundstages in Vancouver, Canada. Production designer Rick Carter created the sets with an eye toward merging Babydoll's real and imaginary worlds, allowing each set to be repurposed for multiple scenarios.

"If you're paying close attention," producer Deborah Snyder says, "you can see, for example, that an archway that we used in the Lennox House appears as an archway in the dragon fantasy sequence, and again in the brothel. For the WWI fantasy, we start out in a burned-out cathedral, which mimics the shape of the asylum."

"What intrigued me the most was the way that each place Babydoll travels to, whether it was the cathedral, the castle or the temple, reflected the architecture of the asylum itself, inside and out," Carter says. "The moody color palette, even the shafts of light that come in through the windows, all suggest that sensibility, correlating the different places, subconsciously putting you into the same mental space and keeping you in touch with what has happened to Babydoll metaphorically."

These visual similarities allude to the parallels created in Babydoll's mind between the real and imaginary. "Babydoll's fantasy world draws from the real world," Deborah Snyder offers, "so when she first enters the theater in the institution and she sees these typical community theatre flats—a train, a castle, a charred landscape, a Japanese pagoda—they trigger the fantastical places of her imagination. But they're twisted in the way that only happens when you dream, where things get combined in your head and are not always in the right place."

Carter and director of photography Larry Fong worked together to keep that hazy sense of time and place even in the scenes that occur in the film's "reality." The story takes place in the 1960s, but, says Fong, "apart from some hints of it in the hair, makeup, wardrobe and set decoration, I wouldn't say it really looks like the `60s. We wanted to evoke not so much a time, but a timelessness, a frame of mind. That was more important than reflecting a specific decade."

Babydoll's visions flow with abandon through time and space, and the film's mise-en-scène reflects the journey. The film's look is meant to simulate raw emotions that elicit and manipulate the viewer's own. "We wanted something visceral, that was unsettling, where you weren't sure what was reality and what was fantasy," adds Fong.

To accomplish this, he says, "We used a lot of mirrors, creating reflections which echo the theme of dual reality, illusion, self-reflection. How does your memory serve you or betray you when you depend on it? We all have memories of events but then you look at a photo and that's not how you remember it; perception and reality have become blurred. That's partly what the movie is about: what is perception, what is imagination, what is memory, what is false memory?"

For director Zack Snyder, supporting the film's aesthetic was far more critical than visual "truth." "Finding the beauty in the harsh world of the asylum was especially important because, for me, the beauty of this film is perhaps its most interesting contradiction—a bleak story that is nevertheless visually arresting."


Snyder says the essence of "Sucker Punch" is precisely these contradictions, the way the images and elements are juxtaposed, unrestrained by the dictates of realism or popular iconography. Costume designer Michael Wilkinson was drawn in particular to the paradox of the film's "combination of traditionally submissive female archetypes with these incredibly dominant, very forceful female action hero characters. I immediately started drawing ideas that combined hints of the archetypes—the French maid cap or the school girl collar and scarf—with the silhouette and details of a battle-worn soldier."

Wilkinson explains, "I enjoyed casting the net wide when it came to researching for the film. I pulled from all sorts of periods, all sorts of sources, whether historic or from pop culture—from music videos and videogames to a 16th century religious painting!"

Wilkinson occasionally worked in reverse, for example, reinventing the heroines' fighting costumes as burlesque costumes. "I had fun creating ties between the worlds so there would be clever visual references between each layer of the story, little links that get the audience thinking about possible themes and parallel messages. I think it helps the audience along the ride."

Whether dressed to scrub the floors of the asylum or to disarm a bomb on a futuristic bullet train, the girls' purpose of embarking on a life-and-death scavenger hunt is to obtain the items that will spell freedom for them—a map, fire, a knife, a key, and a mystery that represents the reason, the goal, a deep sacrifice. To mirror that journey, Snyder and his creative teams wanted to continually take the viewer on a visual scavenger hunt of sorts, by sprinkling the film with symbols that both spark, and become elements of, Babydoll's fantasies.

These links between worlds necessitated a great many custom-designed elements, including some seemingly insignificant props. For example, the toys in the bedroom of Babydoll's ill-fated little sister are unexpectedly dark and creepy, their bizarre expressions a reflection of the turmoil in Babydoll's mind. An orderly's cheap and otherwise innocuous butane lighter is decorated with a dragon decal that later manifests as the dragon the girls battle in the castle sequence, and even more significantly as a gold lighter, hand-crafted with a dragon figure, which figures prominently in Babydoll's attempted escape.


I'm gonna escape from here, I'm gonna be free.
-Babydoll

See Also: New Photos From SUCKER PUNCH / Sucker Punch - Babydoll - Statue

Rabu, 29 September 2010

Sucker Punch - Babydoll - Statue

Order Your Babydoll Statue Here!
Only $249.99

Source: Entertainment Earth

Sucker Punch Babydoll Statue:

* The Sucker Punch Amber Statue is blonde, hot, armed, and dangerous!
* At last, a collectible that's as crazy hot as she is crazy!
* From the movie by Zack Snyder!

You won't believe your eyes when you see these girls kick some serious butt in Zack Snyder's new film Sucker Punch! The flight pilot specialist, Amber (played by actress Jamie Chung) is sculpted with precision details and hand painted by professional artisans. This expertly crafted large scale statue stands an amazing 18-inches tall and features film accurate details. Including realistic, scaled hand gun, clear cast lollipop, authentic flight suit costuming and stunning character likeness. Amber is a true showpiece for collectors with discerning tastes and an eye for quality. Cast in high quality poly-stone This strictly limited edition collectible is sure to impress. Zack Snyder (director of Dawn of the Dead, Watchmen and 300) has described his new film as "Alice in Wonderland with machine guns", including dragons, B-25 bombers giant Mech suits and armies of undead German soldiers! Sucker Punch, set in the 1950s, tells the story of Baby Doll (Emily Browning), who is trying to hide from the pain caused by her evil stepfather, imprisoned in a mental institution in she starts to imagine an alternate reality. She plans to escape from that imaginary world but to do that she needs to steal five objects before she is captured by an unknown adversary. In order to cope with her new stressful situation, she enters the hyper-real world of her imagination, and the lines between reality and dream begin to blur. Lessons learned in this fantasy world could help Baby Doll and her 4 friends escape their real-world fate.